Open dreamsyntax opened 1 month ago
In BSP_IO_Heroes.cs
private static void GetAtomicTriangleList(StreamWriter OBJWriter, AtomicSector_0009 AtomicSector, ref List<Triangle> triangleList, ref int totalVertexIndices, bool isCollision, bool flipUVs)
{
if (AtomicSector.atomicSectorStruct.isNativeData)
{
GetNativeTriangleList(OBJWriter, AtomicSector.atomicSectorExtension, ref triangleList, ref totalVertexIndices, flipUVs);
return;
}
//Write vertex list to obj
The above code only runs for GameCube on export. Xbox never enters in the
if (AtomicSector.atomicSectorStruct.isNativeData)
section of the code.
Per https://github.com/igorseabra4/HeroesPowerPlant/issues/60#issuecomment-2415300585