Closed robtize closed 4 years ago
Ahh! i see what you mean. I removed the audioengine.cpp changes and found out the crash i was seeing was indeed something on our end thank you!
Looking good and great job in the port! Will take the liberty to camel case the methods for consistency and rename the reverb to schroederMoorerReverb to reflect its difference to the other reverb.
I made some changes to the render function in audioengine.cpp because I was getting a lot of crashes. Checking for null pointers seems to have fixed them for the most part. I'm not sure if that's the actual solution but it at least works for now and I haven't been able to reproduce the crashes. Let me know if you think there's a different solution we can merge the reverb and do the crashes separately if you think that's better