igorski / MWEngine

Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
MIT License
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Load AAudio library at runtime instead of compile time #108

Closed igorski closed 4 years ago

igorski commented 4 years ago

To enable support for minSdkVersion 16 we should load libaaudio.so at runtime and dynamically link the functions using dlsym.

igorski commented 4 years ago

Addressed in bfc68c5