igorski / MWEngine

Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
MIT License
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Use systrace instead of logging in native layer #118

Open igorski opened 4 years ago

igorski commented 4 years ago

When logging from the native layer, this can block the rendering (when executed from a callback). As such it is preferred to use systrace instead.

Refactor debug.cpp and remove log from the make list library inclusion.