Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
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Replace usage of 0 with nullptr where applicable #76
As pointed out (heh!) in https://github.com/igorski/MWEngine/issues/74
Needs careful testing, though lingering comparisons with 0 rather than nullptr should evaluate to the same end result and thus not cause engine instability, this is mostly here for semantic reasons.
As pointed out (heh!) in https://github.com/igorski/MWEngine/issues/74 Needs careful testing, though lingering comparisons with 0 rather than nullptr should evaluate to the same end result and thus not cause engine instability, this is mostly here for semantic reasons.