Vertical scrolling shoot 'em up in the browser, using the zCanvas rendering lib. This is intended as a "bullet hell" game and is aimed more to showcase how to use zCanvas for game development.
The code was written using an older version of the GSAP library.
Usages of TimelineMax are still supported by GSAP3, but could benefit from updating to the new gsap.timeline() API.
Also investigate whether TweenMax is still necessary or can use a direct to API.
The code was written using an older version of the GSAP library. Usages of TimelineMax are still supported by GSAP3, but could benefit from updating to the new
gsap.timeline()
API. Also investigate whether TweenMax is still necessary or can use a directto
API.