Open igroglaz opened 3 years ago
can be implemented with GiveMoney()
it could be actually made differently (already) - like removeing % of total gold from player's account upon map exit. ez to implement. but it can be simple gold loss only, not drop on the ground.... and for our setup (each difficulty for 1 char) - better to drop gold on the ground to motivate pvp
add possibility to drop certain amount of player's gold on death. amount of drop in % add to server cfg