Closed igroglaz closed 3 years ago
Not sure, should it be fixed or not. It feels like a 'feature'
when you make fast teleport on border of your view - when old view radius didn't had time to dissapear and and you make teleport further at the same moment - you create this glitch (it called 'double cast')
intended mechanics, no need to fix
if player teleport far away (radius more then character vision) and use invisibility - his 'clone' stays in his spot. Other players are able to attack this 'clone' so they would track character even in invisibility