Closed igroglaz closed 8 months ago
it's not possible to remove starting weapons/staves in data.xml from new chars
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<name>Start_MF</name> <body>40</body> <reaction>36</reaction> <mind>25</mind> <spirit>17</spirit> <healthMax>50</healthMax> <manaMax>-1</manaMax> <speed>19</speed> <rotationSpeed>19</rotationSpeed> <scanRange>6</scanRange> <defence>7</defence> <skill0>0</skill0> <skillBladeFire>20</skillBladeFire> <skillAxeWater>-1</skillAxeWater> <skillBludgeonAir>-1</skillBludgeonAir> <skillPikeEarth>-1</skillPikeEarth> <skillShootingAstral>-1</skillShootingAstral> <typeId>3</typeId> <face>32</face> <gender>0</gender> <charge>-1</charge> <relax>-1</relax> <tokenSize>-1</tokenSize> <movementType>-1</movementType> <dyingTime>-1</dyingTime> <serverId>10210</serverId> <knownSpellsAreEmpty>1</knownSpellsAreEmpty> <equipItem1></equipItem1> <equipItem2></equipItem2> <equipItem3></equipItem3> <equipItem4></equipItem4> <equipItem5></equipItem5> <equipItem6></equipItem6> <equipItem7></equipItem7> <equipItem8></equipItem8> <equipItem9></equipItem9> <equipItem10></equipItem10> </item>`
you will still get weapon, seems it's hardcoded
no need as we have town map now where we can setup anything
town
it's not possible to remove starting weapons/staves in data.xml from new chars
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you will still get weapon, seems it's hardcoded