igroglaz / srvmgr

http://tangar.info/allods2
8 stars 4 forks source link

Scale players parameters based on difficulty #81

Closed igroglaz closed 1 year ago

igroglaz commented 3 years ago

inspided by limiting players PvP damage based on difficutly https://github.com/igroglaz/srvmgr/issues/80


Actually we could make dinamic difficulty by scaling more characteristics. Eg if player enters the EASY map - he could have max. 200 hitpoints/150 protection/5 absorption etc... Then we will make all maps challanging and interesting for all players, no matter - do you wear crystal or adamant - it will be always intersting to play at any map difficulty! :D

igroglaz commented 3 years ago

also it will be fun to have such properties for each class

igroglaz commented 1 year ago

https://github.com/igroglaz/srvmgr/commit/16b10b7a23111186efc3a589075b3f31f245f4e8