Open LeHerosInconnu opened 4 years ago
Hi @LeHerosInconnu , I'm going to fix all these issues with small sprites of creatures. Using modified resources is not a legally correct way but we can modify them in the game itself. I'll make some changes for obvious sprites but I'll need your help to modify the rest. What I need to to describe what exactly we need to change in the original sprite: add a shadow (copy from another sprite), add pixel A at position (X, Y) or something else.
Hi @LeHerosInconnu please take a look at #2292 . I attached images there.
Hello @ihhub,
Hi @LeHerosInconnu , I'm going to fix all these issues with small sprites of creatures. Using modified resources is not a legally correct way but we can modify them in the game itself. I'll make some changes for obvious sprites but I'll need your help to modify the rest. What I need to to describe what exactly we need to change in the original sprite: add a shadow (copy from another sprite), add pixel A at position (X, Y) or something else.
Give me some time and I'll take care of it. :)
Sure!
@ihhub.
Here are the images before and after the changes. (After @ihhub applied the "automatic" creature shadow correction (https://github.com/ihhub/fheroes2/pull/3284), I noticed that some of my manual shadow pixel corrections were not correct, the comparison sprites have not been replaced). I only put the difference file (images with black background) for those images where only few changes were made. All files are available in the zip file with better quality as github degrades the quality of the uploaded images. Changes to files from MONS32.ICN.zip
You can use DiffImg to compare images visually and MtPaint for pixel coordinates and palette colors. https://sourceforge.net/projects/diffimg/ http://mtpaint.sourceforge.net/
All the changes on the graphics are related to the file: MONS32.ICN
0000.bmp - Peasant
0002.bmp - Ranger (corrected)
0004.bmp - Veteran Pickman (corrected)
0005.bmp - Swordman
0006.bmp - Master Swordman (your changes are not correct)
0007.bmp - Cavalry
0008.bmp - Champion (your changes are not correct, black pixels along the edge of the spear)
0009.bmp - Paladin
0010.bmp - Crusader
0015.bmp - Ogre (corrected)
0016.bmp - Ogre Lord (corrected)
0020.bmp - Sprite (corrected)
0029.bmp - Centaur (corrected)
0038.bmp - Halfling (corrected)
0044.bmp - Archmage (corrected)
0045.bmp - Giant
0046.bmp - Titan
0047.bmp - Skeleton
0048.bmp - Zombie
0049.bmp - Zombie Mutant
0050.bmp - Mummy
0051.bmp - Royal Mummy
0054.bmp - Lich (corrected)
0057.bmp - Rogue
0058.bmp - Nomad
0059.bmp - Ghost (corrected)
0063.bmp - Air Elemental (corrected)
Hi @LeHerosInconnu , could you please update this topic based on latest (in an hour built) version?
Hello @ihhub,
Hi @LeHerosInconnu , could you please update this topic based on latest (in an hour built) version?
I'll look at this tomorrow, it's time to go to sleep. :)
Hello @ihhub,
Hello @ihhub,
Hi @LeHerosInconnu , could you please update this topic based on latest (in an hour built) version?
I'll look at this tomorrow, it's time to go to sleep. :)
I have updated the post with the graphics.
Air elemental also corrected :)
@ihhub.
Air elemental also corrected :)
Oops, I compared the wrong elemental. :) That's corrected.
Is there anything left to do for this issue?
@a1exsh.
Is there anything left to do for this issue?
@ihhub was working on it. I haven't seen any changes or messages from him since the last correction in this thread. In the post with the creature graphics, it says "(corrected)" after the creature name when all the necessary corrections have been made. And "(corrected)" is indicated for each line of change for those corrected. All modification lines that do not end with "(corrected)" are therefore to be corrected. :)
@Branikolog
In Heroes 2, there are a lot of small graphical flaws. Some of its flaws are present in fheroes2. I haven't compared to see if they are all present in fheroes2.
For example, for small sprites of creatures in fheroes2: Rangers have no shadow, champion feathers are cut at the top of the sprite, master swordsmen feathers are cut to the left and top of the sprite, veteran pikemen feathers are cut at the top of the sprite, the titan's shoulder pad can be improved.
All these little flaws, and more, have already been fixed. Here is a quote from Forums of Enroth:
Other Forums of Enroth links on this topic: https://heroes2.forumactif.com/t903-recruitment-tavern https://heroes2.forumactif.com/t930-fheroes2-0-8-graphics-issues-with-fheroes2