ihhub / fheroes2

fheroes2 is a recreation of Heroes of Might and Magic II game engine.
https://ihhub.github.io/fheroes2/
GNU General Public License v2.0
2.66k stars 373 forks source link

Interface in "EVIL" mode, have a real "EVIL" interface #1893

Open LeHerosInconnu opened 3 years ago

LeHerosInconnu commented 3 years ago

In the original game, in "EVIL" interface mode, many screens and windows are not changed from the "GOOD" interface mode. This makes the "EVIL" interface a bit "half-made".

I suggest fixing this in fheroes2 in order to have a real "EVIL" interface. I will complete this post on this later.

Edit 2020/10/04.

To have a real "EVIL" interface, it would be necessary to change the colors in the screens and windows which have not been adjusted in relation to the "GOOD" interface.

Using the colors used in Roland's and Archibald's campaign screens as a reference, the colors should be changed to a shade of gray for all screen and window elements. This concerns, frame, background, scroll bar and all types of buttons, title bar background, titles, texts and numbers, etc.

Campaign Good H2 01

Campaign Evil H2 01

In addition to the changes already mentioned, in "EVIL" mode, the background of the High Scores screen could be changed using shades of red taking as reference the colors of the background of Archibald's portrait on the "Choose your Lord" screen.

High scores screen evil fh2 01

Choose H2 01

The spell scrolls on the Mage Guild screen could also be in a shade of gray.

Castle mage guild Evil fh2 01

The graphic used for the number of slots for fast separation could also be in a shade of gray. Edit 2021/11/10: The color of the "MAX" button has already been corrected.

Hero Evil fh2 20a

Maybe also the pages of the magic book could be in a shade of gray.

Hero Evil magic book fh2 01

The info window on the adventure map could be in a shade of gray.

Adventure info Evil fh2 01

Check boxes and marks could also be in a shade of gray.

Scenario game settings Evil fh2 01

The puzzle pieces and the image of the adventure map could also be in a shade of gray.

View puzzle Evil fh2 02

Screenshots in "EVIL" interface mode of screens and windows which need to be adjusted to have a real "EVIL" interface: Evil interface.zip

Branikolog commented 2 years ago

Hi, @LeHerosInconnu I think the background for Mage guild should also be gray: image Btw, could you, please, update issue, as we've fixed "MAX" button for split dialog?

LeHerosInconnu commented 2 years ago

Hello @Branikolog,

Hi, @LeHerosInconnu I think the background for Mage guild should also be gray: image Btw, could you, please, update issue, as we've fixed "MAX" button for split dialog?

Absolutely. :)

Branikolog commented 2 years ago

Also, I think we should make grayscale battle UI too! :) image

LeHerosInconnu commented 2 years ago

Hello @Branikolog,

Also, I think we should make grayscale battle UI too! :) image

Yes, everything that reminds the "GOOD" interface should be adapted. :)

zenseii commented 1 year ago

Some other things to adapt:

  1. Embedded golden text like in the High scores, Kingdom overview, view puzzle etc. should use the same silvery color effect as the Archibald campaign scenario screen.

  2. Golden outlining bars (kingdom overview, construction screen, hero inventory) should maybe be changed to silver like the border frame for hero portaits in thieves guild and hero list on adventure map.

  3. Status bars (combat screen, guilds, top bar in high scores, hero meeting, hero inventory) should be made in a grayscale. The real challenge here are the decorations on the right and left sides.

ihhub commented 1 year ago

Kingdom Overview dialog is rendered only in Good interface: image

LeHerosInconnu commented 1 year ago

Hello @everyone,

There are other screens concerned in the Evil interface.zip file from the original post. :)