Open LeHerosInconnu opened 3 years ago
For me, as experienced player of HoMM series (especially 3 and later), it doesn't seem right. I think, that attacking area of wandering neutral creatures should be the same everywhere: on a land and on a water... I understand, this behaviour is original, and, implementing something different can ruin gameplay of original maps... {Probably, we can leave this as on option in "CONFIG" menu, so future map makers of fheroes2 could create maps, where there's unsafe area around wandering neutrals creatures on water. This will help make more accurate and good looking maps. )
@Branikolog.
For me, as experienced player of HoMM series (especially 3 and later), it doesn't seem right. I think, that attacking area of wandering neutral creatures should be the same everywhere: on a land and on a water... I understand, this behaviour is original, and, implementing something different can ruin gameplay of original maps... {Probably, we can leave this as on option in "CONFIG" menu, so future map makers of fheroes2 could create maps, where there's unsafe area around wandering neutrals creatures on water. This will help make more accurate and good looking maps. )
Yes, it would be nice if this could be available as an option. :) And when the option is enabled, the mouse cursor should turn into a "Sword" in all adjacent squares as it is the case with creatures wandering on the land. It is also necessary to prevent these wandering creatures located on the ocean from being attacked by a hero who would be on the land when they are located in a square adjacent to the land; only a hero on the ocean should be able to attack them.
And again, @LeHerosInconnu, that's a good precision from your side! :)
Looking at this, I believe we should either prevent the placement of neutral creatures on the ocean in the new fheros2 map editor, or automatically place them in a ship, because visually it looks very bad to just see peasants standing on the water surface like this as if they have the magical power to walk on water.
If we implement flags for ships then they could either be flagless ships or have a neutral flag. Or we can make a new ship asset specifically for neutral armies.
Hello @zenseii,
Looking at this, I believe we should either prevent the placement of neutral creatures on the ocean in the new fheros2 map editor, or automatically place them in a ship, because visually it looks very bad to just see peasants standing on the water surface like this as if they have the magical power to walk on water.
Yes, I also think that the new scenario editor of fheroes2 should forbid the positioning of standard creatures on the ocean. There could also be some new creatures specific for this (giant octopus, etc.).
If we implement flags for ships then they could either be flagless ships or have a neutral flag. Or we can make a new ship asset specifically for neutral armies.
Yes, it should be possible to determine the owner of a boat in the new scenario editor (player or neutral). Also, a boat positioned right next to the entrance of a city should be automatically assigned to the owner of the city (player or neutral).
In the original game, when the mouse cursor is over one of the squares adjacent to wandering creatures, the mouse cursor remains a "boat". In fheroes2, it is the same.
However, in the original game, the hero can move in one of the squares adjacent to the wandering creatures without being attacked. In fheroes2, if the hero moves into one of the adjacent squares, the wandering creatures attack the hero, which should not happen.
In original game:
In fheroes2: