I don't know if it's by design, but comparing to HoMM 3 there's no extended unit info in troop info dialog. For example, Mummies curse, Liches do attack with death cloud, Griffons always retaliate and so on. For example, this function: https://github.com/ihhub/fheroes2/blob/master/src/fheroes2/dialog/dialog_armyinfo.cpp#L255 can be extended to output all such info and it can made as configurable option (I can make a PR). The real question in this case is, what is the single source of truth for monsters data? XML files seem pretty outdated.
Same goes for spells – there's no information of damage inflicted, which makes it pretty hard to use...
I don't know if it's by design, but comparing to HoMM 3 there's no extended unit info in troop info dialog. For example, Mummies curse, Liches do attack with death cloud, Griffons always retaliate and so on. For example, this function: https://github.com/ihhub/fheroes2/blob/master/src/fheroes2/dialog/dialog_armyinfo.cpp#L255 can be extended to output all such info and it can made as configurable option (I can make a PR). The real question in this case is, what is the single source of truth for monsters data? XML files seem pretty outdated.
Same goes for spells – there's no information of damage inflicted, which makes it pretty hard to use...