Closed LeHerosInconnu closed 3 years ago
Hello, @ihhub! What about well?
Hello everyone,
Hello, @ihhub! What about well?
Oh, I forgot about this screen. :D Yes, the window should also be centered here. :)
@ihhub and @Branikolog.
And also in this screen. :) Is it necessary to open another issue?
In fheroes2:
Hi @LeHerosInconnu , if we don't have such issue please make it.
Hello @ihhub,
Hi @LeHerosInconnu , if we don't have such issue please make it.
This is no longer necessary, thanks. :)
Hello @ihhub,
The creature recruitment window has been centered in the "Well" and "Towns/Castles Kingdom Overview" screens.
In fheroes2:
From an aesthetic point of view, I suggest moving the recruitment window down 2 pixels in the "Well" screen to avoid seeing that part of the creature's Dwelling graphic indicated by the red arrow.
And, still from an aesthetic point of view, for the "Towns/Castles Kingdom Overview" screen, I suggest to center vertically the recruitment window in the upper part of the screen, indicated by the red frame, in order to avoid cutting and also hiding the resource generators graphics.
Edit.
I will open an issue for this. (https://github.com/ihhub/fheroes2/issues/4749)
Preliminary checks
Platform
Windows
Describe the bug
In fheroes2, the creature recruitment window should be centered horizontally and vertically on the adventure map. However, it should not be centered in a city (to allow the player to see (a bit) :) the garrisoned creatures). At least as long as the creature recruitment window is not modified to see garrisoned troops and the hero's army troops more comfortably.
In fheroes2:
Save file
Here is the save file: Before recruit ghosts 01.zip
Additional info
No response