Open Branikolog opened 2 years ago
Hi @Branikolog
as it looks quite weird, when we start new game, for instance, but music theme of terrain and even castle is played not from the beginning.
It doesn't look weird in the original game however, where terrain music and main menu theme are always resumed, even after restarting the scenario (turn on the sound when watching a video):
BTW, in the original game castle music is never resumed.
Hi, @oleg-derevenetz. That's why I marked the thread as "improvement". :) I think, starting terrain theme from the beginning is more relevant, when we start a new game. Also, I want to remind you, that the main point of my thread is to implement some sort of timer, so music theme would be reset after some period of time. Playing music theme not from the beginning while returning to main menu seems not bad (when we want to load game etc), but, I think, after player finished scenario or pressed "New game" button (after long play) starting from the beginning seems to me quite relevant.
BTW, in the original game castle music is never resumed.
So your and @ihhub work on audio code is definitely a huge improvement over the original game, which is so loved by our community. 👍
Preliminary checks
Describe the problem requiring a solution
After the latest implementation of new audio code all music themes started playing from the place they've stopped. I think in some rare cases we should force engine to start music theme from the beginning, as it looks quite weird, when we start new game, for instance, but music theme of terrain and even castle is played not from the beginning.
Describe the possible solution
I think we should implement some sort of timer to force engine to start music theme from the beginning in such cases like:
Additional info
No response