Open ihhub opened 2 years ago
An issue with wide tree: Tree.zip
Hi @Branikolog , I think it works exactly the same way as in the original game due to object info.
It seems that Mine guards are no longer drawn (map "Skirmish"):
Oh, no. I will fix it.
Hi @Branikolog , I think it works exactly the same way as in the original game due to object info.
Hi, @ihhub ! I suppose you're right. But nevertheless this bug should be fixed. ;)
{SOLVED} AI hero priority rendering bug: Decisions_Hero bug.zip
Edit: Fixed by #5787
Hi, @ihhub I've noticed that AI hero sprite is partially visible through mountains while moving. Horse tail.zip
{SOLVED} One more issue: Alchemist lab flag appears only when the roof is visible on the screen:
Hi, @ihhub I've noticed that AI hero sprite is partially visible through mountains while moving.
Are you testing the latest version with my fix for AI heroes? If yes is it the same for player's heroes?
Are you testing the latest version with my fix for AI heroes? If yes is it the same for player's heroes?
Sorry, my little mistake: human heroes experience the same bug. I'm testing on the latest build of course. ;) Horse tail is visible through mountains for both human and AI heroes. I thought this bug was fixed recently... I must be wrong...
Oasis has an issue with a hero moving downwards. Broken_Allian1.zip
The hero's shadow is added to the Water Wheel's shadow, making part of the shadow darker.
In fheroes2:
Here is the save file: Shadows merge 01.zip
Some objects project a shadow on the hero as he moves.
In fheroes2:
Here is the save file: Shadow over hero 10.zip
Edit.
Other saves for this: Shadow over hero 10.zip
In fheroes2:
A part of hero sprite is still visible through obstacles on the adventure map.
One more case:
One more issue with hero flag while going out of the castle:
{SOLVED} Shadow is partly rendered over a boat sailing diagonally:
{SOLVED} Hero shadow is not properly updated during move when hero speed is set to 10:
Edit: Fixed by #6831
The bottom of the hero sprite is cut on the road.
In fheroes2:
Here is the save file (1.0.2 6820): Hero cut on road 01.zip
The bottom of the hero sprite is cut on the road.
In this case the layer type for the Road is set to "Object layer". On the nearby tiles the Road layer type is "Terrain layer".
--------- Level 1 --------
UID : 5318
ICN object type : 30 (ROAD.ICN)
image index : 1
layer type : 0 (0) - Object layer
is shadow : no
--- Extra information ---
Maybe we should correct such cases on map load. Hi, @ihhub, what do you think?
Update: The original map does not have such issue. It happens on monster spawn at the start of the month. Initially this tile was:
******* Tile info *******
Tile index : 14878, point: (46, 103)
UID : 5318
MP2 object type : 0
ICN object type : 30 (ROAD.ICN)
image index : 1 (animated: 0)
layer type : 3 - Terrain layer
Edit: Fixed by https://github.com/ihhub/fheroes2/pull/6858
One more priority rendering bug which is present in the OG too. THUNK_crack.zip
One more priority rendering bug which is present in the OG too. THUNK_crack.zip
It is probably a bug of original editor: ~when there is a Road or a Stream~ it can put some Shadow layer objects to the 2nd layer which are rendered after the render of heroes:
The issue is the same as in https://github.com/ihhub/fheroes2/issues/5716#issuecomment-1220622843 (Updated save file: Tree.zip )
And the left part of the Tree has the same issue as the right one:
The red AI player's hero is displayed over the top of the Necromancer's castle.
In fheroes2:
Here is the save file (1.0.5 7020): AI hero over top castle 01.zip
Graphic problem with boat near sirens.
In fheroes2:
https://github.com/ihhub/fheroes2/assets/43583994/c377a176-690e-4a0e-9b21-0ef77664552b
Here is the save file (1.0.5 7020): Hero path near sirens 01.zip
The blue player's hero is displayed over the top of the water wheel.
In fheroes2:
Here is the save file (1.0.5 7020): Hero over water wheel 01.zip
The blue player's hero is displayed over the top of the castle.
In fheroes2:
Here is the save file (1.0.5 7308): Hero over top castle 02.zip
The shadow of the tree is displayed over the hero Crack Hack.
In fheroes2:
Here is the save file (1.0.5 7308): Tree shadow 01.zip
The right part of the Abandoned mine is not updated after the capture (bug found by apocalypse on Discord):
Save file: ghostmine_capture_sprit_bug.zip
Edit: Fixed by #7351
A more recent save file for this. The horse's head is hidden by a tree.
In fheroes2:
Here is the save file (1.0.8 7767): Hero sprite cut 1000.zip
Another save file for this.
In fheroes2:
https://github.com/ihhub/fheroes2/assets/43583994/93413ad1-e619-4227-8ed3-376b52e8584e
Here is the save file (1.0.8 7846): Before hero crackland 01.zip
There's a priority problem between the ghost animation display, the hero flag sprite, and the hero sprite.
In fheroes2:
https://github.com/ihhub/fheroes2/assets/43583994/5e4c47c5-1ccd-4f48-ae03-ee1e034f84c4
Here is the save file (1.0.12 8369): Priorite ghost display 01.zip
Display priority problem between boat and sirens.
In fheroes2:
https://github.com/ihhub/fheroes2/assets/43583994/e790e6d9-e61f-4ed9-808f-dc192af51819
Here is the save file (1.0.12 8369): Ai sirens graphic glitch 01.zip
Display priority problem between hero and stables.
In fheroes2:
https://github.com/ihhub/fheroes2/assets/43583994/6aba2982-fe88-47fd-b5b8-379ee67c10ac
Here is the save file (1.1.0 8733): Display priority stables 01.zip
Display priority problem between boat and shrine.
In fheroes2:
https://github.com/user-attachments/assets/205a9426-f098-4d42-b768-2dd69be83519
Here is the save file (Summon Rock 01.sav)(1.1.1 9050): Summon Rock 01.zip
Display priority problem between the centaur sprite and the mountain sprite.
In fheroes2:
Here is the save file (1.1.2 9150): Centaure mountain 01.zip
Preliminary checks
Describe the problem requiring a solution
After merging #5692 we still have multiple tasks to be done in order to polish rendering on Adventure Map:
Good to have:
All issues related to rendering on Adventure Map should be reported here to make them easier to track.
Describe the possible solution
Fix everything.
Additional info
No response