Open LeHerosInconnu opened 1 year ago
That's all the same topic that was already discussed in #5671. The condition of having a place in the army "right there, right now" for joining neutral monsters is a mandatory condition from the rules of the original game, and an attempt to somehow "automate" it will again lead to the fact that monsters will want to join much more often than in the original game.
Hello @oleg-derevenetz,
That's all the same topic that was already discussed in #5671. The condition of having a place in the army "right there, right now" for joining neutral monsters is a mandatory condition from the rules of the original game, and an attempt to somehow "automate" it will again lead to the fact that monsters will want to join much more often than in the original game.
It's a bit related, but here it's about the Visions spell. We can make fheroes2 better than the original game in this regard.
In the case presented, it forces the player to perform annoying micromanagement actions that could be avoided before casting the Visions spell. This does not increase the "real" fact that the creatures will or will not want to join the hero. In the original game too, if the army is reorganized the intention message of the wandering creatures is different.
It is undoubtedly badly done in the original game, but just because it works that way in the original game does not mean that it has to be reproduced exactly in fheroes2.
In the case presented, it forces the player to perform annoying micromanagement actions that could be avoided before casting the Visions spell. This does not increase the "real" fact that the creatures will or will not want to join the hero.
But if the Visions spell tells you that the monsters are ready to join, when in fact they won't, then it's confusing (at least). Report from the Visions spell should match the reality - if with the current army configuration wandering monsters are not going to join, then Visions spell should not tell that they are willing to join.
@oleg-derevenetz.
In the case presented, it forces the player to perform annoying micromanagement actions that could be avoided before casting the Visions spell. This does not increase the "real" fact that the creatures will or will not want to join the hero.
But if the Visions spell tells you that the monsters are ready to join, when in fact they won't, then it's confusing (at least). Report from the Visions spell should match the reality - if with the current army configuration wandering monsters are not going to join, then Visions spell should not tell that they are willing to join.
This is why the hero's army should be reorganized to match the information in the Visions spell about the intention of the grand elves if the hero decides to meet the grand elves.
I understand your logical approach to the situation. But the point here is to improve the user's playing comfort. Let's remove, when possible, all those "time-wasting" manipulations that are uninteresting from the point of view of the user's enjoyment of the game.
This is why the hero's army should be reorganized to match the information in the Visions spell about the intention of the grand elves if the hero decides to meet the grand elves.
This idea doesn't look well thought out. What if player really wants to find a stack of wandering monsters that will join his army in its current configuration (no reorganizations allowed - for example, because he just do not want new monster types in his army)? What if there are multiple army configurations that allow new wandering stacks to join? In which of these configurations should the army be "automatically" reorganized and why? Etc., etc.
@oleg-derevenetz.
This is why the hero's army should be reorganized to match the information in the Visions spell about the intention of the grand elves if the hero decides to meet the grand elves.
This idea doesn't look well thought out. What if player really wants to find a stack of wandering monsters that will join his army in its current configuration (no reorganizations allowed)? What if there are multiple army configurations that allows new wandering stacks to join? In which of these configurations should the army be "automatically" reorganized and why? Etc., etc.
I will create a test scenario to test this and explain how it might work.
Hello @oleg-derevenetz,
I will create a test scenario to test this and explain how it might work.
So here are some cases, one of which explains a possible functioning (the second case).
In fheroes2:
Here is the save and the test scenario files: Visions start 01.zip
Edit.
...because he just do not want new monster types in his army)
I saw that you added this case. In this case, if the wandering creature troop would have fled if there was no room in the hero's army, and the player does not want the wandering creature troop to join his hero's army, when the player refuses the wandering creature troop's offer to join his hero's army in exchange for gold (by clicking on the "NO" button), the message window that offers to fight the wandering creatures or to let them flee is displayed.
In fheroes2:
Preliminary checks
Describe the problem requiring a solution
In fheroes2, the Visions spell should take into account the possibility of reorganizing the hero's army to indicate the intentions of wandering troops.
In the example, depending on whether or not the ranger troops are reunited within the hero's army, the displayed intention of the grand elves is different. This is really annoying. Also, if the hero goes to meet the grand elves, the hero's army should be automatically reorganized (since it is possible to do so) to integrate the grand elves into the hero's army.
In fheroes2: Two troops of rangers:
https://user-images.githubusercontent.com/43583994/230733978-1cb74d79-aedf-44b8-8242-0ad5c9a4c897.mp4
The two troops of rangers combined:
https://user-images.githubusercontent.com/43583994/230733972-580ae175-2945-4634-a668-fa9ea284018b.mp4
Describe the possible solution
The Visions spell should take into account the possibility of reorganizing the hero's army to indicate the intentions of wandering troops. Also, if the hero goes to meet the grand elves (in the example), the hero's army should be automatically reorganized (since it is possible to do so) to integrate the grand elves into the hero's army.
Additional info
Here is the save file: Before cyclope elf visions dip.zip