Open Branikolog opened 1 year ago
There are also still cases when the AI chooses to expose its creatures by lining them up for a double-hex attack without any reasonable explanation. Example the Rocs and Mummies get attacked by the pheonixes (timestamp 5:45) https://youtu.be/NUV-xR94mag?t=345
In this example, the AI protects a troop of rangers with its crusaders, without taking into account the possible two-hex attack by the cyclops.
In fheroes2:
https://github.com/ihhub/fheroes2/assets/43583994/288da190-8c39-445a-b615-35206e15ad2b
Here is the save file: Siege corpse over count 02.zip
Preliminary checks
Describe the problem requiring a solution
AI places zombies in graveyard too close to each other so my Phoenixes could easily proceed attacking two stacks.![image](https://github.com/ihhub/fheroes2/assets/55348946/99869436-5992-49fc-974e-36248530bf5d)
Describe the possible solution
I think AI should avoid placing his troops close to each other in a case enemy army has a creature with 2-hex attacking ability. If it's possible, for sure. Battlefield in the example above allows to place zombies without sacrificing walked distance per turn. Breath+zombies.zip
Additional info
No response