Open fheroes2bugs opened 7 months ago
Hi, @fheroes2bugs. Are you sure they are not on the same team? Also I suppose that his heroes are further away.
Hi @zenseii
Also I suppose that his heroes are further away.
In fact, the essence of this issue is that AI doesn't hire a hero in a neighboring castle specifically to capture this very mine.
@zenseii
Hi, @fheroes2bugs. Are you sure they are not on the same team? Also I suppose that his heroes are further away.
Yes, they are not in the same team. This map is all vs all.
Here you can see - purple captures red castle:
https://github.com/ihhub/fheroes2/assets/145407420/5b3a5b1f-7005-4bbd-b5f1-acc35ee55dc3
Preliminary checks
Describe the problem requiring a solution
Purple had captured a lot of castles, but near his necro-castle (which is safe from other players) he has a gold mine owned by red player. And as I end the turn, he has no will to capture it and give himself income after 3 days (hero cost 2500 gold, so on 3rd day you get hero compensate and additional 500 gold).
https://github.com/ihhub/fheroes2/assets/145407420/991bbecd-332c-4deb-86f5-94360bd62572
Describe the possible solution
AI should buy a hero and capture gold mine, if it is not far from the castle.
Additional info
version 1.0.10 save: ignoring gold mine.zip