Open LeHerosInconnu opened 6 months ago
I don't see any issues with this. You set the highest speed for AI which leads for this behavior. The original game doesn't have so fast (120FPS) movement for AI heroes. Also, the original AI never switches between heroes.
Hello @ihhub,
I don't see any issues with this. You set the highest speed for AI which leads for this behavior.
In the previous example, the "Enemy Speed" parameter was set to "8".
Even when the "Enemy Speed" parameter is set to "1", the problem remains. And even if it weren't, the fact that it's possible to set the game to different speeds shouldn't mean that what can be likened to graphical flaws can be allowed. The game must remain pleasing to the eye in all its possible uses.
In fheroes2: "Enemy Speed" set to "1":
https://github.com/ihhub/fheroes2/assets/43583994/304f216f-537a-4119-ba62-c6607ceed987
"Enemy Speed" set to "9":
https://github.com/ihhub/fheroes2/assets/43583994/49473782-a331-46ec-951e-6ffcea62f187
The original game doesn't have so fast (120FPS) movement for AI heroes. Also, the original AI never switches between heroes.
Here again, the fact that it's different from the original game doesn't allow to deliver a game that isn't well made in all its possible settings.
Hi, all! Just to point out, the issue @LeHerosInconnu is talking about is the one that can be seen at around 27 second mark in the video above with Enemy Speed set to 1. It is a brief flicker which could indeed be mistaken for a graphical flaw.
Another save for this. When the hero enters the town.
In fheroes2:
https://github.com/ihhub/fheroes2/assets/43583994/5757b889-2845-41ed-aa06-694da77110a9
Here is the save file (1.1.0 8733): Graphic glitch 01.zip
Preliminary checks
Describe the problem requiring a solution
In fheroes2, during the AI's turn, the rapid change of focus on the heroes appears to be like a graphical flaw.
This can already be seen for the other AI players in the example, notably with the actions related to the fog of war, but it's during the yellow AI player's turn that it's most noticeable.
The yellow AI player's hero Wilfrey moves into castle Blackfang. Next, the yellow AI player's Agar hero appears to interact with the Wrathmont hero. Then the Wilfrey hero moves again. But this happens so quickly that it appears to be a graphic flaw.
In fheroes2;
https://github.com/ihhub/fheroes2/assets/43583994/a780bf9f-f60b-49b3-8f76-ca4d8d568c66
Here is the save file: Ai turn move flash 20.zip
Describe the possible solution
A delay should be introduced after each hero action so that it doesn't look like a graphic display default.
Additional info
Related discution: https://github.com/ihhub/fheroes2/discussions/3009.