Open LeHerosInconnu opened 1 month ago
The reason here is exactly the same as in the case of other similar delays, when some sound effect (teleport sound in this case) is waiting for the start of the new MIDI track playback (Swamp MIDI track playback in this case, since hero is briefly enters the Swamp tile before visiting the Stone Liths). There is no delay when music type is switched from MIDI to External.
Preliminary checks
Platform
Windows
Describe the bug
In fheroes2, sometimes the hero's movement animation is stopped when he enters the stone liths, then resumed, before the hero is transported to the other stone liths.
In fheroes2:
https://github.com/ihhub/fheroes2/assets/43583994/01259c80-5fa6-4788-9adb-5052d480b0c5
Save file
Here is the save file: Before stone liths 01.zip
Additional info
No response