ihhub / fheroes2

fheroes2 is a recreation of Heroes of Might and Magic II game engine.
https://ihhub.github.io/fheroes2/
GNU General Public License v2.0
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H2 HD v1.1.1 and 1.1.0 Price of Loyalty - mission 8 - differences I noticed #8966

Closed TLCD17 closed 2 months ago

TLCD17 commented 2 months ago

Differences and changes I noticed in the last version of fh2 and earlier. I installed the latest version of fheroes2 (1.1.1), deleted the records of the last mission (8th) in the Price of Loyalty campaign and started playing from this level in the new version. I noticed some differences that were since versions 1.1.0 and 1.1.1 of fheroes 2 in the 8th mission.

In the new version, the computer is not very aggressive at the beginning and you can see that it panics, as if it doesn't know what to do, even when no one is attacking it. However, this is only an illusion, because the computer is still strong and can gather a larger army than a human player. The computer goes to the island less often than in the previous version, but this does not mean that it does not know when to go to defeat the human player.

Regarding the human player, I see that he has a higher gold gain than in version 1.1.0 and it is easier to gather more troops, but it is still not enough to buy more armies in castles captured to defeat the computer, which quickly gathers larger armies than a human player.

The computer has a surprisingly large army before the 3rd month.

Player and computer - army in three months

If anyone managed to complete this mission (8th) of the Price of Loyalty campaign in the latest version, please tell me how to do it. For me, this mission is still impossible to complete.

Alucard648 commented 2 months ago

It`s even worse. Opponent has 3 fully built castles and 2 ultimate arts from start. And necromancer has another 2 fully built castles+ huge army and stats.

fheroes2bugs commented 2 months ago

There are already 2 discussions about mission 8 of the Price of Loyalty: https://github.com/ihhub/fheroes2/discussions/8759 and https://github.com/ihhub/fheroes2/discussions/8764

As I understand - at "impossible" game difficulty computer gets extra resources. Not sure, if it is fair to human, and not sure if it was the same way on original game...

At 1.1.1 I can see that should be fixed: image

Can't see any other reasons how computer can develop that fast. AI is still pretty stupid, especially on adventure map.

ihhub commented 2 months ago

Moving this topic to discussion section as this is not an issue.