ihm-tswow / Links-Awakening-DX-HD

Unaffiliated fork off https://linksawakeningdxhd.itch.io/links-awakening-dx-hd
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Dying bosses will continue to damage Link #19

Open Requiett opened 8 months ago

Requiett commented 8 months ago

After defeating the primary boss of a dungeon, they enter into a death animation with explosions. In the original game, it was possible to stand in the middle of the dying boss with no collision. In this port, the boss's death animation collides with Link and will damage him. I noticed this with the boss of Bottle Grotto (# 2) and the boss of Key Cavern (# 3).

Requiett commented 8 months ago

I've noted this same issue will also happen with mini-bosses in their death animations will damage Link on contact as well.

Requiett commented 8 months ago

The Master Stalfos mini-boss in Catfish Maw (# 5) does not exhibit this bug of damaging Link during its final death animation. I think because it is running its death animation in a collapsed state which does not normally damage link upon contact while fighting it.

SirGouki commented 8 months ago

There's a similar problem where enemies will damage Link before they're supposed to, namely the slimes that have an animation of them coming out of the ground - if you walk into this animation in the original and DX versions you can walk right passed them, but in this Link will get damaged. You can also get damaged by ramming an enemy with pegasus boots and coming in contact with them during the dash while they should be stunned.