FrameShape3DReadOnly has ReferenceFrameHolder#getReferenceFrame and Shape3DReadOnly#getPose.
When doing collisions and other geometric shape operation, it really helps to have the ReferenceFrame of the shape's geometric origin. Currently, I'm finding I have to maintain that frame and pass is around with the FrameShape.
FrameShape3DReadOnly
hasReferenceFrameHolder#getReferenceFrame
andShape3DReadOnly#getPose
.When doing collisions and other geometric shape operation, it really helps to have the ReferenceFrame of the shape's geometric origin. Currently, I'm finding I have to maintain that frame and pass is around with the FrameShape.