Closed calvertdw closed 1 year ago
The issue here is that the rotation part of the RigidBodyTransformReadOnly
is a Orientation3DReadOnly
, so not necessarily a RotationMatrix
. This allows Pose3DReadOnly
to be a transform.
Oh, dang. This is mostly for packing 4x4 matrices to get copied into GPU kernels. Probably could keep a RotationMatrix
handy and set if from the Orientation3DReadOnly
in RigidBodyTransformReadOnly
and use that.
Can the getters to the 4x4 elements become part of the ReadOnly interface?