LightVisibilty = obscured (7) is not allowed for a LightSectored.
Taking account the situation (see image above) and the instructions from dceg ,
"If there is no navigable water between the light and the obstacle (see (e) in Figure 19.2 (B) above), the masked sector must not have an iteration of light sector encoded, ...."
LightVisibilty = obscured (7) is not allowed for a LightSectored.
Taking account the situation (see image above) and the instructions from dceg , "If there is no navigable water between the light and the obstacle (see (e) in Figure 19.2 (B) above), the masked sector must not have an iteration of light sector encoded, ...."
I propose not to encode this sector light.