Closed thejh closed 4 years ago
This is a bit of a hack at the moment.
xkb_keysym_to_utf32
returns 0 for keysyms that don't translate to unicode. But tsm-vte uses TSM_VTE_INVALID
(not 0) to denote an invalid unicode input.
So I think a better way to fix this would be to set unicode
to TSM_VTE_INVALID
whenever it's 0, tsm will then ignore it. That should work for all possible layouts and we won't need the hardcoded switch anymore.
I've fixed this in a way that should work for all possible layouts in b09b1420ca67fe1cfb032abf4e39b2943c244f10
Let me know if that works for you.
Yeah, that works. Thanks!
kbd_key() already suppresses events for various modifier keys; but with the neo2 layout, some of them still go through, causing e.g. the cursor in nano to jump a line down or causing vi to leave insert mode when I press the level3 shift key in order to enter characters like brackets.
Add the missing modifier keys that I've noticed.