In the coming days, I'll be reworking our combat to function more...sanely. What we have now works, but it's not exactly scalable, and it's pretty hard to decipher. I'm going to think on how it should best be worked, and hopefully add some parameters to allow me to do more interesting things in the future...such as per-limb damage (thank you for the idea, cmr)
In the coming days, I'll be reworking our combat to function more...sanely. What we have now works, but it's not exactly scalable, and it's pretty hard to decipher. I'm going to think on how it should best be worked, and hopefully add some parameters to allow me to do more interesting things in the future...such as per-limb damage (thank you for the idea, cmr)