Open GoogleCodeExporter opened 9 years ago
Why not use hit testing. See GEView GEHitTestResult
It is a primitive form of hit testing that will only work if the collision is
actually in view.
- First person view
Where geView is the window of your vehicle. Do a hittest at the left and right
of
your window. when a test result comes back you calculate the distance between
the
camera and hittest result and declare it a collision when it is within an
arbitrary
distance. By using two hit tests you can animate collisions more realistically.
An example of this is implemented in www.planetinaction.com/helicopters
- third person view
With the milktruck example you either make sure the actual truck is always in
the
same spot on your screen plane or you need to do a reverse of a hittest first.
This
is a GEView Project. It shoots a ray from the coordinates of your vehicle to the
screen plane and produces your screen x and y coordinates. Then do a hittest
using
those coordinates. The camera tilt is an important aspect here but with some
math
easy to sort out. As before, when you get a hittest result calculate the
distance
between your vehicle and the hit and declare it a collision when it is within an
arbitrary distance. You can further refine this by only accepting collisions
when the
hittest result is in front of the vehicle as seen from the camera.
The Ateam game uses this method http://www.youtube.com/drivetheateamvan
Original comment by vandint...@gmail.com
on 27 May 2010 at 11:21
"Reported by api.roman.public, Aug 12, 2008", status is 'new' on June 08, 2010 ?
Original comment by trujillo...@gmail.com
on 8 Jun 2010 at 2:15
Original comment by api.roman.public@gmail.com
on 28 Jul 2011 at 4:08
Original issue reported on code.google.com by
api.roman.public@gmail.com
on 12 Aug 2008 at 8:46