Closed ghost closed 11 years ago
I suggested this as the E/AP. the developer version of the portals list already has it: https://github.com/teo96/iitc-plugins
For now, as there's no specific demand for this plugin, and it needs a little work to be complete, I'll close this issue.
However, it should be kept in mind for future, if we ever decide to introduce some more generic portal highlight code. Highlighting the easier portals visually on the map does have some advantages over a list of figures.
Oh, and this version of portals-list should be live now too - a 0.10.1 release, and updated plugins, was published earlier.
essentially a replacement for the show portal weakness plugin courtesy of taman-tyler grafton and james mapp based on aforementioned plugin
(which is why it must replace - else it conflicts and neither work)
functions: Colou:
based on (AP) value for money. High value portals that need little energy to take them down are at the good end of the scale; low value portals that are hard to take down are at the other end of the scale. it does not take into consider strategic placement or MUs or anything like that.. just AP to the person that takes it down. Colour scale has RED at the good end regardless, low end colour is based on controlling faction.
Opacity:
Based on the number of bursters needed of the (logged in) players level. ranges from translucent where you need 200+ bursters, to solid colour where less than 20 bursters are needed.
Size:
Size of portat is based on AP value. The larger the portal the more it's worth AP-wise. Useful if you do not care about value for money, or if you have a lot of low level bursters you want to get rid of etc.
Overall a player should be looking for as solid a red colour as possible, then going for the largest portal marker (unless strategy says otherwise). take into account travelling distance based on portal size.
Am still getting accustomed to github so havent added it to the plugin folder in my own repo yet but heres a dropbox link:
http://db.tt/XYIypKPw