Open jonatkins opened 11 years ago
I've been logging GuessPlayerLevels for our local agents since Feb. ADA/Jarvis does fool GPL. It is very obvious when a player jumps two or three levels since last GPL log. Perhaps that's another way to detect this. GPL plugin can store last output and flag any players jumping two or more levels.
The problem is
A: anyone just sporadically visiting could jump. I'd say a timer might help but...
B: there's no law you have to deploy your highest. A level 8 could deploy nothing but 5s and under for a while and then deploy a 8
Guess player levels plugin is easily fooled by players using Jarvis/ADA to flip a portal. There is code that ignores certain cases of this (too many resonators of a particular level), but it still gets it wrong too often.
This could be improved by:
internally we could then have a 'guessed' level and a 'definite' level, and display both as appropriate.