Closed rprimus closed 11 years ago
I believe we follow this formula in the code - that was certainly the intent.
We do show the total allowed hacks (and the cooldown time between hacks). The hack count does include the initial 4 hacks you get without mods.
Testing has been limited so far though - the code was only written a day or two before the 0.14.1 release and I couldn't find many combinations of hacks to test against. If you see any that are wrong please post details.
Thank you.
I was fielding a question for another player as the ingress deploy screen just shows (additional) burnout (+16 - [vr, r] mh) while iitc showed 20.
They were expecting 20. On 25 Sep 2013 15:23, "Jon Atkins" notifications@github.com wrote:
I believe we follow this formula in the code - that was certainly the intent.
We do show the total allowed hacks (and the cooldown time between hacks). The hack count does include the initial 4 hacks you get without mods.
Testing has been limited so far though - the code was only written a day or two before the 0.14.1 release and I couldn't find many combinations of hacks to test against. If you see any that are wrong please post details.
— Reply to this email directly or view it on GitHubhttps://github.com/jonatkins/ingress-intel-total-conversion/issues/583#issuecomment-25089821 .
Fri Sep 27 10:25:43 BST 2013
I've confirmed (with a few more combinations (non-exhaustive)) that the calculations are correct.
Wed Sep 25 15:10:06 BST 2013
Based on http://decodeingress.me/ingress-manual/ingress-items/portal-mods/multi-hack/, the rarest multihack gives full value and any others provide half of their values.
Does IITC show the total number of hacks allowed?