ikarth / game-boy-rom-generator

Game Boy ROM Generator
MIT License
7 stars 0 forks source link

Document what you did in Week 6 #124

Open ikarth opened 3 years ago

ikarth commented 3 years ago

We need to know what you did this week. Include mentions of which Issues and Pull Requests are related to the work that you did.

ikarth commented 3 years ago

The big project for me on the coding side in Week 6 was the #119 project to import .gbsproj files and turn them into templates. This culminated in finishing the patch #122 on Friday. We can now round-trip data from example .gbsproj files to python scene template scripts to generated levels back to rendered .gbsproj files.

vijayak1 commented 3 years ago

This week I played some more itch.io games. In specific, I played this combat game that gave me the idea to create a mission orientated game that could incorporate the whole appearing/disappearing sprites issue. I've been working on that and incorporating small things like a room where the player has to avoid all other moving sprites.

22aronl commented 3 years ago

This week I fixed all the bugs surrounding the combat system and implemented a level generator

sachitaKashyap19 commented 3 years ago

This week I worked on implementing Generative Grammars to generate different scenes and sprites into my Maze Generator code to possibly fuse the two together. I researched the most effective way to use generative grammars, and the most common way was using strings in an array and using hashtags to choose a random string from the array to randomize a function. This week, we also had a meeting with a guest speaker who showed us the basics of generative grammars and the extent they can be used for. We used the website http://artbot.club/ to understand the fundamental structure of generative grammars and test out the randomization ability of different strings. Using artbot, I created 3 string arrays that had different pizza toppings, sauces, and crusts that were randomized to create pizza orders. Applying the same knowledge to my code, I used the same structure to create different string arrays that randomize a string and in turn generates a scene.

mittalanika commented 3 years ago

I started to code my storyline generator and mapped out the outline for the game.

harvinparknight commented 3 years ago

I finished my issue on sprite change generation and got it to work, put in a report on the game I played (Pokemon Silver), and got to working on figuring out my next issue.