Closed ComputerASCII closed 3 years ago
Can you tell when the errors start appearing exactly? Also are there things that still work? I assume you didn't make any changes.
Also, what platform are you on?
Can you tell when the errors start appearing exactly? Also are there things that still work? I assume you didn't make any changes.
The error occurs when I click start server and then listen. The errors continue to stack up until the program is closed. When I click start client before pressing start server, it says "Status: Failed to connect to server!". I did not mess with the default settings.
Also, what platform are you on?
I'm on Macintosh, but I also have a PC (which I have not tried this on yet)
Do the errors also occur when starting a server and then speaking but with listening disabled?
Yes.
This only pops up the first time you install it so I didn't get a screenshot at first, but it's definitely part of the problem.
Unable to load addon script from path: 'res://addons/godot-voip/plugin.gd' There seems to be an error in the code, please check the syntax.
Thank you for showing me the popup. I fixed it but it is not related.
I just found this issue with the same problem: https://github.com/godotengine/godot/issues/35445. Someone fixed it by setting the mix_rate in the project-settings to match the mix_rate setting in macOS.
Thank you for showing me the popup. I fixed it but it is not related.
Alright lol, shows how much I need to learn. Glad I could help.
I just found this issue with the same problem: godotengine/godot#35445. Someone fixed it by setting the mix_rate in the project-settings to match the mix_rate setting in macOS.
That worked like a charm, all I had to do was change the format to 44,100 Hz in Audio MIDI setup. Closing this issue, thanks for helping and for making this add-on.
I downloaded it straight from your latest release on GitHub. I wouldn't be surprised if I'm just doing it wrong, but I would certainly appreciate your help troubleshooting this. I'm using Godot version 3.3 stable. I read and attempted to follow the readme.