Closed mason-stafford closed 2 years ago
Working on Android for me. Don't forget to enable the "Record Audio" and "Capture Audio Output" export permissions.
Hi @tpaulino7, Thanks for responding All the needed permissions are set. Would you be kind enough to send me an apk file? Cause I couldn't make it work with any settings.
Regards
Godot VoIP version + Godot version: Using recommended 3.3 version
OS/device including version: Android
Issue description: The addone is awesome but unfortunately not working with android at all. I even managed to run it on latest version with Enet. Running the demo project which is included in project on Windows is perfect and sends the data chunks with 1 or 2 Mega Bytes size. Exporting the exact same demo project for android makes the game lag and sends the data with 6 or 4 Mega Bytes sizes with high latency and the voice is not recognizable at all. I think it's something related to microphone or data format, mix rate or something like that. I have tested the project with WebSocket and Enet on various version of Godot.
Steps to reproduce: Just Export the apk file of Demo scene of project and run on two android phone and see the result.
Minimal reproduction project:
Regards, Mason