godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.
When I ran this example, the stereo flag was set to true when it printed out, which doubled the bandwidth. Stereo makes no sense if you have a single microphone. Do you know how to switch it off?
When I ran this example, the stereo flag was set to true when it printed out, which doubled the bandwidth. Stereo makes no sense if you have a single microphone. Do you know how to switch it off?
(I've also filed this issue at the demo projects repo: https://github.com/godotengine/godot-demo-projects/issues/470 )