A 2D game without canvas, only html vibes. SVG is used not only for artwork but to annotate as much world/level data as possible, simply by drawing shapes accoring to a few rules. Exploring wether it's worthwile to make it into an open source 2d world game engine.
In the current server code I'm a bit confused about how to broadcast and handle a new connection / player joining. Right now I'm just adding them to the opponents as soon as they move but I bet this could work nicer.
In the current server code I'm a bit confused about how to broadcast and handle a new connection / player joining. Right now I'm just adding them to the opponents as soon as they move but I bet this could work nicer.