A 2D game without canvas, only html vibes. SVG is used not only for artwork but to annotate as much world/level data as possible, simply by drawing shapes accoring to a few rules. Exploring wether it's worthwile to make it into an open source 2d world game engine.
Should probably suspend gamepad from inputhandler somehow when Game UI used.
Curious how far a couple of
autofocus
attributes etc get you there.