Open cacodaemonic opened 10 years ago
Partially fixed in [ai-0.36-77]
Another fix in [ai-0.36-79]. I think the leak is almost gone now.
Any eta on when you all update the R2 branch ? This memory leak and same issues w trinity effect r2 .. Like bots underground
The changes were backported to R2 in [ai-0.36-88] Btw, it seems R2 development is stopped. i don't see any commit there since September.
Lp's fixes, plus disabling the ahbot, have removed the leak. However the ChatHandler changes have killed the bots completely. But the leak is fixed. LOL. Once this is done, I still wouldn't run it on a 286, but I've been able to run it on a dual core just fine before TC changed everything.
So I have been doing some tests with a large number of bots. I have 8 gigs of ram on my server and I load up 200 bots are server start-up. I have a total of 3.2 gig RAM free after the server and bots come up. If I let the server run for a 6-8 hours, the server creeps up to using all of the system RAM, with no players on. Eventually it crashes.
I realize I am using a lot of bots here but it seems odd that the bots eat all RAM over a short period of time with no one on. Is this normal?
This is using x64 compile with rev ID 1d37a349, Windows Server 2012 Essentials