So Turns mode usually works by giving the winner some life back at the end of each round, instead of giving them full health in the next round.
In Mugen, this mechanic is in effect if either team is in Turns mode.
In Ikemen GO, when playing against a Turns team, you will get some life back if you are also in Turns (or Ratio) mode, but all other team modes get neither a life bonus or full life.
If this is deliberate then I'm just posting it for future reference.
To Reproduce
Select a Simul vs Turns match for instance
Bring down character health a bit (with F2 optionally), then press F1
In Mugen, the Simul team will get some health back, but not in Ikemen
Describe the bug
So Turns mode usually works by giving the winner some life back at the end of each round, instead of giving them full health in the next round.
In Mugen, this mechanic is in effect if either team is in Turns mode.
In Ikemen GO, when playing against a Turns team, you will get some life back if you are also in Turns (or Ratio) mode, but all other team modes get neither a life bonus or full life.
If this is deliberate then I'm just posting it for future reference.
To Reproduce
Expected behavior
Same as Mugen 1.1?
Screenshots / Video
No response
Engine Version (or source code date)
0.99
Operating system
Windows
Extra context or search terms
No response