ikemen-engine / Ikemen-GO

An open-source fighting game engine that supports MUGEN resources.
https://ikemen-engine.github.io
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Turns mode handled differently from Mugen #1560

Open potsmugen opened 10 months ago

potsmugen commented 10 months ago

Describe the bug

So Turns mode usually works by giving the winner some life back at the end of each round, instead of giving them full health in the next round.

In Mugen, this mechanic is in effect if either team is in Turns mode.

In Ikemen GO, when playing against a Turns team, you will get some life back if you are also in Turns (or Ratio) mode, but all other team modes get neither a life bonus or full life.

If this is deliberate then I'm just posting it for future reference.

To Reproduce

  1. Select a Simul vs Turns match for instance
  2. Bring down character health a bit (with F2 optionally), then press F1
  3. In Mugen, the Simul team will get some health back, but not in Ikemen

Expected behavior

Same as Mugen 1.1?

Screenshots / Video

No response

Engine Version (or source code date)

0.99

Operating system

Windows

Extra context or search terms

No response

potsmugen commented 3 months ago

This seems to be correctly implemented in the go files but not in the lua scripts, which override them.