Open shadowpage opened 7 months ago
I had an idea before watching the video, but when I opened the cns file, I noticed that this "Balrog SF2" still has the KFM wooden explod description in the intro. The anim191 used by this explod is an anim that does not have any frames registered. In such cases, mugen is displayed as a transparent anim, but Ikemen seems to display the same anim as the main body. I also tested it in my own environment.I copied the explod description on the KFM wooden board to the character I had, registered an empty anim, and reproduced it.
Ideally an animation that is incorrectly defined like that should just make the engine crash when loading the char. But we can't do that because of backward compatibility. Would flag this as a minor issue I guess.
Describe the bug
The opening move of some characters are very strange.
To Reproduce
Expected behavior
Mugen won't show the strange opening moves.
Screenshots / Video
https://github.com/ikemen-engine/Ikemen-GO/assets/6863595/4442666d-9f38-4393-9c33-b1e34fa8c93b
Engine Version (or source code date)
v0.99.0
Operating system
None
Extra context or search terms
No response