Closed RaitoADV closed 2 years ago
Does this happen in normal M.U.G.E.N. too?
I'm not quite sure because default MUGEN doesn't have a Tag feature, thus I can't test what I did in the video.
I could use Simul, but I don't have anyone to help me test it right now.
Can you send the code for the tag mode?
Maybe the problem is because on how you enable noAutoTurn
I'm not quite sure because default MUGEN doesn't have a Tag feature
wait i'm stupid and didn't read lmao
Can you send the code for the tag mode? Maybe the problem is because on how you enable
noAutoTurn
Here's the tag code: https://drive.google.com/file/d/1GIgxWNTzhTh7N1ACfvTH68HYcF2gEze2/view?usp=sharing
And here's the char I used in the video: https://drive.google.com/file/d/1iK0rHVII8Am6qcFZa-FJp6l2w7qAMVX8/view?usp=sharing
can't reproduce with default tag. Follow how it's coded and make appropriate changes. If you think there is a bug (something working different than mugen) please prepare simple test case using kfm that showcases the issue,
This is a problem I found while testing a my new Tag code with an assist move that puts the opponent in a "wall bounce" state.
If I do a move that goes through the enemy without hitting it, while the enemy is facing the same direction I am facing, my character's facing direction becomes messy (facing towards the same direction as the enemy).
This problem gets fixed momentarily when doing an attack like a punch, but comes back whenever I change directions again with my opponent.
Here's some video footage in case you're interested in seeing it on detail: https://streamable.com/uedqqu