Open Kasasagi77 opened 2 months ago
I also noticed this before. Turns out the parameter is just broken in Mugen 1.0 onwards: https://github.com/ikemen-engine/Ikemen-GO/issues/588#issuecomment-1836338830
I think this one can't be fixed. Or more like, there's nothing to fix. Ikemen already works like the last version of Mugen where it worked correctly.
Describe the bug
In the stage definition with the same values for shadows'
fade.range
results in shadows dissapearing much faster in Mugen than in Ikemen. In other words - thefade.range
seems to be effectively larger in Ikemen than in Mugen, for the same values.@potsmugen mentioned in the comment below that it may be a bug in Mugen 1.0/1.1 related to the lack of accounting for the game resolution - if that is the case then it may not be worth fixing?
To Reproduce
I do not have a ready test case at this time, but I wanted to at least leave a note of the problem.
You can probably also create your own test case. Taking into account the information mentioned by @potsmugen, use a high game resolution. The problem is not at all subtle in
1080p
for example.Expected behavior
To be determined. It is possible that a proper fix/workaround is not possible or desired.
Screenshots / Video
No response
Engine Version (or source code date)
2024-06-29
Operating system
Linux
Extra context or search terms
No response