Closed wily-coyote closed 3 months ago
Some non-Ikemen shaders use time-based calculations.
This PR adds a shader input named "CurrentTime" that can be used in this fashion. Internally this uses glfw.GetTime(), so the input is an uniform float based on seconds.
uniform float
Some non-Ikemen shaders use time-based calculations.
This PR adds a shader input named "CurrentTime" that can be used in this fashion. Internally this uses glfw.GetTime(), so the input is an
uniform float
based on seconds.