Helper OwnClsnScale. Using this parameter when creating a helper will make its Clsn box scale use its own scale instead of the root's. Implements #1984
InCustomAnim trigger. Returns 1 if the player is using someone else's animations (mostly after ChangeAnim2)
AnimPlayerNo trigger. Returns player number of animation owner
IkemenVersion trigger. Returns the char's Ikemen version as a float
Refactor:
Untangled "shadow add" logic from "sprite add" logic
Front/back and top/bottom size dimensions will now automatically flip when for instance front is behind back. Much like Clsn boxes. Partial fix for #2008. At this point not sure if a complete "fix" is desirable
Improved syntax of AnimFrame lua version
Moved width check outside of Clsn check. This allows manipulating its variables more freely. Fixes Reversaldef not accounting for width
Player pushing can now also happen in the Z axis
Fixes:
Fixed bug where specifying "reflect = 0" under stage shadow group would disable reflections
Fixed the announcer still calling the fight in Training mode when the intros are skipped immediately
Feat:
Refactor:
Fixes: