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ikemen-engine
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Ikemen-GO
An open-source fighting game engine that supports MUGEN resources.
https://ikemen-engine.github.io
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feat: weight and push factor constants, more Z axis work, fixes
#2015
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potsmugen
closed
2 months ago
potsmugen
commented
2 months ago
Feat:
Added projectile collision check in Z axis
Two new [Size] constants: Weight and PushFactor
Weight constant makes heavier characters push lighter characters more. Default 100
Push factor controls how smoothly player overlap is resolved. A lower value makes players push away from each other more slowly. Default 1.0
Fix:
Fixed issue where fall envshake would set the wrong frequency, making the shake invisible
Reversaldefs can now assign fall envshake gethitvars. Fixes #2012
Refactor:
Refactored Z axis collision check so it can check either chars or projectiles
Applied a tentative formula for drawing order when Z axis is enabled. Objects will be layered according to "sprpriority + pos z"
Projectiles act a bit more like Mugen when they trade hits with each other, pausing in place while they do it
Moved EnvShake code to system.go since it doesn't belong to stages where it was
Afterimages now decrease in drawing priority over time, as in Mugen
Feat:
Fix:
Refactor: