ikemen-engine / Ikemen-GO

An open-source fighting game engine that supports MUGEN resources.
https://ikemen-engine.github.io
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Behavior when you hit opponent multiple times in statetype = L is broken in the latest nightly #2026

Closed Kiwi1444 closed 2 months ago

Kiwi1444 commented 2 months ago

Describe the bug

In the latest nightly build you can hit lying opponent infinite number of times and he won't be able to get up. There is no such error in v0.99

To Reproduce

  1. Choose character, that can hit lying opponent multiple times or just remove juggle points limitaion for crouching light kick of Kung fun man
  2. Try to hit your downed opponent as many times as possible

Expected behavior

As in Mugen 1.1

Screenshots / Video

Normal Mugen behaviour (opponent can stand up):

https://github.com/user-attachments/assets/55cffc73-d057-4249-ab04-6914054ef311

Latest nightly:

https://github.com/user-attachments/assets/9cadad15-237d-4537-b0f5-74c777d227ab

Engine Version (or source code date)

Nightly 2024-09-03

Operating system

Windows

Extra context or search terms

No response

potsmugen commented 2 months ago

I see. It keeps resetting to the max value. Technically it's not an infinite because you can jam buttons to stand up.

Think I'll make the recovery time be able to go down but not up. Thanks for the report.