Open MUGEN-Slayer opened 3 years ago
Mmm.... maybe is how we do filtering on OpenGL.
If you disable PngSpriteFilter
it does look the same as MUGEN?
Mmm.... maybe is how we do filtering on OpenGL. If you disable
PngSpriteFilter
it does look the same as MUGEN?
Pretty much. Although the sprite is 1 pixel wider horizontally. Ideally, the filter would come into play only when sprites are scaled and for stage zoom/parallax.
Sounds like the sprite is rendered with the wrong width, when the filter kicks in, it blurs the image, when it's off, you see the off-by-1 issue.
Png sprites are slightly blurred, even if you don't use a scale. For example, "demo mode" elements from lifebar.
In Photoshop
In-game
Zoomed PS
In-game
It is also not possible to use all palfx in png sprites from lifebars.