partnerspacing should now be consistent across different stage localcoords and game resolutions
pXstartz will now default to the leader's pos z if not declared
Fixed a minor typo that caused chars to ignore z-boundaries by default
Refactor:
The char constants run.up.x, run.up.y, run.down.x, and run.down.y are now merged into just run.up and run.down, both having two components namely x and y (x might be misnamed here since these constants are old Mugen constants, needs further verification)
Fixes:
Refactor: